The Let's Play Archive

Battletech

by PoptartsNinja

Part 433: King of the Pirates - Turn 3

King of the Pirates: Tactical Update 3

“Wait, little Firestarter friend! I have gifts for you!”

Werner Graunke’s lisp wasn’t pronounced enough to interfere with the comms, in spite of the massive knife wound that’d split open his face from chin to the left corner of his bottom lip. The old gash had been a deep one, the blow had scored bone and broken his lower left eyetooth and though it was long-healed it’d paralyzed his Werner’s lower lip and left him with a permanent grimace. He could still speak well enough, but he kept his horrific features covered with a bandana or scarf to avoid being humiliated by constant drool.

A keen and vicious intelligence twinkled behind his dark, porcine eyes, but Werner chose an affectation of brutal stupidity. Redjack Ryan didn’t care one whit for the man’s reasons, but more than once he’d seen foes underestimate Werner seconds before they fell under fire from the man’s 203mm autocannons. Tricks like that hardly impressed Redjack—anyone who underestimated a foe with a BattleMech deserved everything that came to them. That was a lesson he’d tried to instill in his daughter from a young age—and she’d still nearly gotten herself killed trying to capture her current ride. The idiot girl would have a long way to go if she ever wanted Redjack to acknowledge her as anything more than a company commander.

“You trying to buy me off, jerk?”

“I pay?” Werner’s laughter was as boisterous as it was cruel. “You give up now you buy your life, I think. Only cost you arm. Maybe leg. Come talk to Slowpoke first, eh? I give you gift, help dull the pain.”

“I’ve got gifts for you too, asshole,” the enemy pirate—presumably the Firestarter’s pilot—countered. “Eight fifty-cals. I’ll even write your names on them.”

“Keep your gift little friend!” Werner laughed again. “Is small thing. I don’t need. Slowpoke’s gift of much higher… caliber.”

“Urgh,” Redjack’s involuntary utterance of disgust utterance carried over the comms as he rested his face in his scarred, bony hands.




[Please forgive me, the enemy movement overwrote this and I lost it]



Combat Phase
Charger (Player)
- Torso-twists to threaten hex 1140!
- Fires small laser at disreputable casino 1340: (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 6, hit (7/10 CF remaining)!
- Fires small laser at disreputable casino 1340: (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 6, hit (4/10 CF remaining)!
- Gains 4 heat, sinks 10!

Warhammer (Player)
- Fires ER PPC at disreputable casino 1340: (3 base + 0 range + 2 movement - 4 enemy movement = 1): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires ER PPC at Infantry 1539! No Line of Sight to target!
- Gains 12 heat, sinks 34!

JagerMech (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Catapult (Player)
- Holds Fire!
- Gains 2 heat, sinks 28!

Chameleon (Player)
- Gains 2 heat, sinks !

Hunchback (Player)
- Fires Small Laser at row house 1341 (4 base + 4 range + 2 movement - 4 enemy movement = 6): rolled 9, hit (7/10 CF remaining)!
- Fires Medium Laser at row house 1341 (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit (2/10 CF remaining)!
- Fires Medium Laser at row house 1341 (4 base + 0 range + 2 movement - 4 enemy movement = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 9 heat, sinks 13!

Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!

Blackjack (Player)
- Fires Medium Laser at “gentleman’s club” 1741 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (5/10 CF remaining)!
- Fires Medium Laser at “gentleman’s club” 1741 (3 base + 0 range + 3 movement - 4 enemy movement = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires Medium Laser at “gentleman’s club” 1741 (3 base + 0 range + 3 movement - 4 enemy movement = 2): target already destroyed!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 10, hit exposed infantry for double damage (0/10 troopers remaining)! Squad destroyed!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 2, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 8, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 4, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 6, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 12, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 8, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, hit!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 2, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 5, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 3, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 7, miss!
- Fires Machine Gun at Motorized Infantry 1840 (3 base + 2 range + 3 movement + 0 enemy movement = 8): rolled 9, hit!
- Gains 14 heat, sinks 13!

Assassin (Player)
- Holds fire!
- Gains 2 heat, sinks 22!

Battle Cobra (Player)
- Holds fire!
- Gains 2 heat, sinks 28!

Clint (Player)
- Fires ER PPC at Motorized Infantry 1840! No Line of Sight to target!
- Gains 2 heat, sinks 16!

Griffin
- Fires PPC at Motorized Infantry 3111 (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6, hit exposed infantry for double damage (8/10 troopers remaining)!
- Fires PPC at Motorized Infantry 3111 (3 base + 0 range + 2 movement + 0 enemy movement = 5): rolled 6, hit exposed infantry for double damage (6/10 troopers remaining)!

Motorized Infantry 1840
- Fire ballistic rifles at Blackjack (4 base + 2 range + 3 enemy movement = 9): rolled 11, hit Right Torso (12/15 armor remaining)!



Physical Combat Phase:
Charger (Player)
- Kicks “neighborhood theater” 1039: adjacent attacks always hit (0/10 structure remaining)! Building destroyed!

Centurion (Player)
- Attacks corner grocer 1942 with a wrecking ball for a boosted 31 damage: adjacent attacks always hit (0/15 CF remaining)!
- - double CF, remaining damage transfers to 2041 (0/15 CF remaining)!



Next Turn’s Movement Phase
King Crab
- Must pass a piloting test or fall (4 base - 1 entered depth 1 water = 3): rolled 8, succeeds!








Player Status:


Opposing Force Status:






Mission Objective:
Defeat all enemies!

Secondary Objectives:
Individual Sub-Objectives Completed (0/11)



Orders Due: Tuesday Night!